
Tracks of Night
A low fantasy, exorcism based TTRPG.
Passion project
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Writer & Designer
Tracks of Night is a TTRPG I am currently in the process of writing. It revolves around the core principle of playing as a Tracker - a cast of people trained to deal with creatures of the night, researching their weaknesses and exploiting them in battle to protect the world of Raezu.
This game revolves around three core principles. The first is the Weakness system, which is a way to deal extreme damage, or heavily impede a creature (even players) if properly exploited. The second is a low magic environment, where supernatural abilities are often associated with evil - even if some Trackers employ the use of magic. The last is to have a living world. I intend Tracks of Night to play like an MMO would. I would provide an in-depth world, with multiple races, animals, plants, land marks, historic events and the like.
From here, each new release would be centred around an event or a new part of the world to create a horizontal progression, adding new races, classes, subclasses, weapons, enemies and more, instead of reworking the already existing system.
I currently have around 60 pages written, and am looking at writing a lot more in the future.

