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Tracks of Night

A low fantasy, exorcism based TTRPG.

Passion project

  • Writer & Designer

Tracks of Night is a TTRPG I am currently in the process of writing. It revolves around the core principle of playing as a Tracker - a cast of people trained to deal with creatures of the night, researching their weaknesses and exploiting them in battle to protect the world of Raezu.

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This game revolves around three core principles. The first is the Weakness system, which is a way to deal extreme damage, or heavily impede a creature (even players) if properly exploited. The second is a low magic environment, where supernatural abilities are often associated with evil - even if some Trackers employ the use of magic. The last is to have a living world. I intend Tracks of Night to play like an MMO would. I would provide an in-depth world, with multiple races, animals, plants, land marks, historic events and the like.

 

From here, each new release would be centred around an event or a new part of the world to create a horizontal progression, adding new races, classes, subclasses, weapons, enemies and more, instead of reworking the already existing system.

I currently have around 60 pages written, and am looking at writing a lot more in the future.

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