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Another Dreadful Day

Another Dreadful Day is a roguelike autobattler where you resurect your foes to use them in battle.

  • Lead Designer

As lead designer of this project, I was tasked with coming up with abilities, stats and synergies for the different creatures, bosses and environments.

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Working on this project required me to make an in depth numeric sheet as well as create an economy based on the only variable statistic of the game: health. In the end, I learned that even with the smallest amount of variables and numbers (I had only 3 things to work with when designing: attack, health and ability), complex and well balanced numerics can be created.

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Here are some of the design elements I have done for this game.

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