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Another Dreadful Day
Another Dreadful Day is a roguelike autobattler where you resurect your foes to use them in battle.
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Lead Designer
As lead designer of this project, I was tasked with coming up with abilities, stats and synergies for the different creatures, bosses and environments.
Working on this project required me to make an in depth numeric sheet as well as create an economy based on the only variable statistic of the game: health. In the end, I learned that even with the smallest amount of variables and numbers (I had only 3 things to work with when designing: attack, health and ability), complex and well balanced numerics can be created.
Here are some of the design elements I have done for this game.




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