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GAMES

Throughout my years as a game dev, I have had various opportunities to work on games in different environments.

"A fight at the end of humanity, with a player experience matching the challenge of the narration."

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"A roguelike autobattler where you resurect your foes to use them in battle."

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"A mechbuilding active time battle game."

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"An indirect, turn based battle grid RPG."

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"A low fantasy, exorcism based TTRPG."

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