
Fearless Feathers:
The Last Finch
A fight at the end of humanity, with a player experience matching the challenge of the narration.
Showcased at GGC 2026
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Team Manager
As Team Manager and Producer of this project, I managed a team of developpers over 4 months, to create a game to expose at the Gotland's Game Conference.
The project consisted of a highly challenging fight between the player and an enemy controlled by the computer. There was no tutorial, hints or onboarding available. However, our booth had a whiteboard for players to leave their findings for future players, with the hope that someone could defeat the boss.
This job was a revelation of my management skills, as I realised how comfortable I felt in the role of a Team Leader. I organised weekly meetings, which I lead with precise sections, usually divided in: progress update, current concerns and future tasks. In parallel, I held an up-to-date documentation on a shared google drive, along with managing the team's GitHub. Lastly, I made sure to check in on each team memeber individually once a month during the project, and held myself available for any questions they might have.
Here are some screenshots of the finished product, and images of the whiteboards.



